Espen Soerensen's profile

Game | The Ninja Academy

 
 
 
DADIU 2012, fall semester.
This project was a 4 week production in a team of 5 people. 4 CG Artists, and 1 programmer.

| Our team of 5 |
Espen Soerensen - CG Artist & Animator
Jay Deinz Oxi - Programmer & Visual Artist
Martin Ansdal - CG Artist
Peter Timming - CG Artist
Samuel Franks - CG Artist



What I did for this project

| Character |
- Sculpt
- Retopo & optimizing for rigging
- Texturing
- Animation (by hand, to test out in Unity before doing Motion Capture)

| Assets |
- Weapon, main character
- Weapons on weapon racks
- Traps
- Rice bag

| MoCap |
- Acting with the MoCap suit
- Organizing files
- Head of cleanup in Motion Builder

| Management |
- Making sure people had something to do
- Project folders for team members
- List of who to clean up what shots in Motion Builder.
- Keeping track of attendance

| Aesthetics |
- Art direction
- Asset checks, before implementing to Unity
- Style of lighting

| Audio |
- Background music

Software used on this project
- Zbrush 4R4
- Topogun
- 3D Studio Max 2012
- Autodesk Maya 2012
- Autodesk Motion Builder 2012
- Adobe Photoshop CS4
- Unity Game Engine




| Motion Capture | 



| Development Samples |
Sample from the hand animated jump.

Hat and eyes model in 3Ds Max, textured in Photoshop
Hero Sword, the Katana.

Modeled in 3Ds Max, and textured using Photoshop.
Sample from animation by hand in Maya.

This was done mainly to do a quality check of the rig before going into the motion capture studio. I also animated by hand, so that our programmer had something to work with until the MoCap data comes through.
Render in Zbrush.

This is the character textured, after retopology in Topogun
The image below is taken out of Zbrush, during the texturing phase of the character.
Render settings: Flat.
Silhouette function in Zbrush, to check wether or not the volumes and shapes are good
These Lanterns are assets created in Maya, then cleaned up and textured in 3Ds Max.
These Lanterns are assets created in Maya, then cleaned up and textured in 3Ds Max.
Game | The Ninja Academy
Published:

Game | The Ninja Academy

This project was about using Motion Capture in a game production

Published: