DADIU 2012, fall semester.
This project was a 4 week production in a team of 5 people. 4 CG Artists, and 1 programmer.
| Our team of 5 |
Espen Soerensen - CG Artist & Animator
Jay Deinz Oxi - Programmer & Visual Artist
Martin Ansdal - CG Artist
Peter Timming - CG Artist
Samuel Franks - CG Artist
What I did for this project
| Character |
- Sculpt
- Retopo & optimizing for rigging
- Texturing
- Animation (by hand, to test out in Unity before doing Motion Capture)
| Assets |
- Weapon, main character
- Weapons on weapon racks
- Traps
- Rice bag
| MoCap |
- Acting with the MoCap suit
- Organizing files
- Head of cleanup in Motion Builder
| Management |
- Making sure people had something to do
- Project folders for team members
- List of who to clean up what shots in Motion Builder.
- Keeping track of attendance
| Aesthetics |
- Art direction
- Asset checks, before implementing to Unity
- Style of lighting
| Audio |
- Background music
Software used on this project
- Zbrush 4R4
- Topogun
- 3D Studio Max 2012
- Autodesk Maya 2012
- Autodesk Motion Builder 2012
- Adobe Photoshop CS4
- Unity Game Engine
This project was a 4 week production in a team of 5 people. 4 CG Artists, and 1 programmer.
| Our team of 5 |
Espen Soerensen - CG Artist & Animator
Jay Deinz Oxi - Programmer & Visual Artist
Martin Ansdal - CG Artist
Peter Timming - CG Artist
Samuel Franks - CG Artist
What I did for this project
| Character |
- Sculpt
- Retopo & optimizing for rigging
- Texturing
- Animation (by hand, to test out in Unity before doing Motion Capture)
| Assets |
- Weapon, main character
- Weapons on weapon racks
- Traps
- Rice bag
| MoCap |
- Acting with the MoCap suit
- Organizing files
- Head of cleanup in Motion Builder
| Management |
- Making sure people had something to do
- Project folders for team members
- List of who to clean up what shots in Motion Builder.
- Keeping track of attendance
| Aesthetics |
- Art direction
- Asset checks, before implementing to Unity
- Style of lighting
| Audio |
- Background music
Software used on this project
- Zbrush 4R4
- Topogun
- 3D Studio Max 2012
- Autodesk Maya 2012
- Autodesk Motion Builder 2012
- Adobe Photoshop CS4
- Unity Game Engine
| Motion Capture |
| Development Samples |